Classic maya v1 tutorial using dynamics to create a dominos effect.
Documentation pdf here:
https://www.kurgan.dk/wordpress/wp-content/uploads/2021/03/Dominos.pdf
Category: Updates
20+ years old PowerAnimator images
![3D rendering of flying taxi, made in A|W PowerAnimator](https://www.kurgan.dk/wordpress/wp-content/uploads/2021/03/LASTCAB_Camera-300x180.jpg)
![3D rendering of a flying taxi, made in A|W PowerAnimator](https://www.kurgan.dk/wordpress/wp-content/uploads/2021/03/Lastcab-300x180.jpg)
‘PA’ = PowerAnimator
20+ years old login images
![SiliconGraphics 3D rendered 'unicycle' login screen, made in A|W PowerAnimator](https://www.kurgan.dk/wordpress/wp-content/uploads/2021/03/cloginlogo1-300x216.jpg)
![SiliconGraphics 3D rendered 'ball' login screen, made in A|W PowerAnimator](https://www.kurgan.dk/wordpress/wp-content/uploads/2021/03/cloginlogo5-1-300x216.jpg)
![SiliconGraphics 3D rendered 'rocket' login screen, made in A|W PowerAnimator](https://www.kurgan.dk/wordpress/wp-content/uploads/2021/03/cloginlogo6-300x216.jpg)
![SiliconGraphics 3D rendered 'penguin' login screen, made in A|W PowerAnimator](https://www.kurgan.dk/wordpress/wp-content/uploads/2021/03/cloginlogo7-300x216.jpg)
Series of login images I made for our lab of SGI (Silicon Graphics) Iris machines.
The images were made using Alias Power Animator.
Using renderman Manifold-Walk for Caustic effects.
Small tutorial on how to use Renderman Manifold Walk to create nice sharp caustics effects. (fast)
Building a Snake Game in Scratch
How to create a basic snake game in scratch
Two videos just over 30 minutes total.
The final game: https://scratch.mit.edu/projects/494870296
Bifröst Graph Aero/combustion rendering in Pixar Renderman
Tutorial on how to render Maya 2020 Bifrost Graph 2.2.0.2 based Aero/combustion volumes using Pixar Renderman 23.5 with the help of OpenVDB cache files.
Maya Bifröst Graph – Standard Explosion – served 4 ways
Maya 2020 – Bifröst Graph ‘Standard Explosion’ example served 4 ways…
Playblasted, and rendered in hardware 2.0, Arnold (default) and Renderman 23.5 using VDB.
Renderman shading has been constructed to sort of match the Arnold look.
Tutorial will follow…
BioCity Metropol – Intro animation
Logo/Intro animation for the cineplex ‘BioCity Metropol’ in Odense, created around 1998/1999